falling into a giant chasm opened by your greedy digging, or simple suffocation. In every other case, death is entirely self-inflicted. There aren’t any wandering creatures, every planet we visited during this review was devoid of ambulatory life, but there were still aggressive plants happy to poison or punch us if we got too close. It deals in the same soothing, meditative vibe of NMS, finding pleasure in a simple loop - you mine resources to help create new equipment that will in turn allow you to mine more valuable resources. Your slow movement across each planet is marked by the blue line of oxygen tethers you’ve placed, often becoming a bread crumb trail that leads you home. There’s less flying around the galaxy looking for planets and more spending time on planets, mining deep into their crust for valuable minerals and materials for crafting. It has a lot of the same ideas, the same goals, but its ambition is much smaller. Astroneer has a lot in common with No Man’s Sky.
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